Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    FadeinScreen([])
    Wait([60])
    ShowPicture([5, "80_grangold_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>That's the King of Grangold!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>King of Grangold, your life is mine!"])
    ErasePicture([5])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>My-My attack did nothing!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>Impossible! That should have pierced his heart!!"])
    PlaySE(["RPG::SE(@name=\"Wind10\", @pitch=100, @volume=80)"])
    ShowPicture([5, "ct_grangold1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>........."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"mon_bom5\", @pitch=100, @volume=80)"])
    ShowPicture([1, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([1])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_down\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_down\\\", @pitch=100, @volume=80)\"])"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>S-Sir...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ngh, if we all charge at once...!"])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>........."])
    ShowAnimation([0, 813, true])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_grangold_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>........."])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>...My queen is calling..."])
    ShowTextAttributes(["grangold_fc1", 0, 0, 2])
    ShowText(["\\n<King of Grangold>Must return... to the palace..."])
    Wait([60])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([60])
    FadeoutScreen([])
    TransferPlayer([0, 2, 250, 146, 0, 2])
    Wait([60])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    FadeinScreen([])
    Script(["gain_medal(43)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>We're finally on the other side...\nGrangold Palace is finally within our sights!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We're finally through the March Hills...\nLook, Grangold Palace is just before us!"])
      Empty([])

    BranchEnd([])
    ControlVariables([1002, 1002, 0, 0, 30])
    Empty([])
